Lin Chenglan
China's Education: Research & Review. 2025, 34(2): 180-236.
The lifeworld of contemporary teenager is undergoing profound transformation, as digital media—exemplified by online games—reshape their developmental trajectories and educational needs. This study adopts a netnographic approach, focusing on the living experiences and subjective perspectives of teenage online gamers. Through long-term observation and in-depth tracking of the gaming practices of ten participants aged 16 to 24, we closely examined their engagement with mainstream games such as Honor of Kings and Mr. Love: Queen’s Choice, as well
as their broader online activities, including game livestreaming, video production, and fan content creation. The findings reveal that for teenager, “playing” is not merely a way of entertainment, but a constructive activity imbued with cultural autonomy. It shapes their real-world social networks, serves as a medium for self-understanding and understanding the world, and facilitates connections with others. While “playing” initially manifests as a variety of digital practices driven primarily by entertainment motives, it gradually evolves into a vital pathway for teenager to learn social rules, engage in cultural production, and participate in the public sphere. Through this process of playing, they are transformed from entertainment consumers into lifelong learners embedded within the digital society. As these “game youths” move between online and offline worlds, they actively or passively seek balance between the centralized, regulated space of school and the decentralized, nomadic space of digital media. They continually adjust their self-strategies between mainstream and marginal positions, strong and weak social ties, and strive to maintain a delicate balance among multiple norms and value systems. The nomadism of playing stands in sharp contrast to the stability of school, highlighting schools’ continuing value as social anchors. The two spheres may appear to be mutually opposite, they in fact interact and jointly constitute a core tension in the developmental landscape of the new generation of teenager.